3D/Survival/Horror
What I've achieved as the Lead Level Designer 
- Together with a team of 5 other members we have crafted a survival horror experience with crafting elements
- Worked closely with the other members of my team to develop the constant cycling of room tiles
- Designed and implemented a majority of all room tiles inside of the game, including dynamic spawning of items and enemies inside of these rooms 
Liminal Motel is the project that my team Apple Peeling Productions had chosen to create for the later part of my junior year. Inspired by the concept of the backrooms we wanted to create a suspenseful and exciting experience for our players that blend in some crafting elements.
Check out my other projects here
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